At a glance
| Rarity | Divine |
| Role | Offensive |
| Category | Puncher |
| Set | — |
| Placement limit | 1 |
| Tradeable | Yes |
| Limited | Yes |
| Appears in banner | No |
Overview
Joe is a Divine-tier unit in Ultimate Tower Defense. It is classified under Puncher. The live game allows 1 placement and marks it as tradeable.
Upgrade stats
| Upgrade | Damage | SPA (sec) | Hits | Range | Cost (cash) | AoE |
|---|---|---|---|---|---|---|
| Upgrade 0 | 36,029 | 3.4 | 2 | 24 | 1,500 | Circle (radius: 15) |
| Upgrade 1 | 54,043 | 3 | 2 | 27 | 4,700 | Circle (radius: 15) |
| Upgrade 2 | 66,293 | 2.75 | 2 | 30 | 10,600 | Circle (radius: 15) |
| Upgrade 3 | 27,022 | 6.25 | 10 | 55 | 27,500 | Line (radius: 24, length: 63) |
| Upgrade 4 | 36,029 | 5.6 | 10 | 60 | 35,000 | Line (radius: 24, length: 70) |
Attacks, abilities and effects
| Type | Name | Details | Cooldown |
|---|---|---|---|
| Attack | Attack | Uses a circle AoE (15 radius). | — |
| Passive | Overheat | Every 2nd attack, Joe unleashes a huge beam that instantly applies Incinerated after which he becomes unable to attack for 10 seconds. Upgrade 4+ exclusive. | — |
| Status effect | Burning | Deals 1% of the unit's base damage per tick (stacks). Stacks into Incinerated. | — |
| Status effect | Overheat | Applied when Joe uses too many attacks in a row. | — |
Gameplay notes
Joe leaps into the air setting off an explosion that he repeats upon landing down on the enemy. This attack is circle AOE, dealing damage to all the enemies in its radius, and hits twice. The first hit is a small AOE around Joe and the second hit is a circle AOE.
Trivia
Joe is based on the character Genos from the anime and manga One Punch Man.
