Traits are unique unit titles that can either amplify or dampen certain stats of a unit. They are typically acquired through using a Trait Reroll to roll a random trait on a unit, but they can also naturally appear on units summoned from the Banner or bought from the Black Market with a 25% chance.
Table of Traits
| Trait Type | Trait Name | Effects | Chance of Rolling |
|---|---|---|---|
| Negative | Nearsighted | Range: x0.75 | 12% |
| Cringe | Damage: x0.8 Range: x0.8 Cost: x0.8 |
10% | |
| Neutral | Discounted | Damage: x0.9 Range: x0.9 Cost: x0.7 |
10% |
| Greedy | Damage: x1.25 Range: x1.1 Cost: x3 |
10% | |
| Overpriced | Damage: x1.1 Range: x1.1 Cost: x2 |
10% | |
| Brutish | Damage: x1.3 Range: x0.8 |
10% | |
| Positive | Hawkeyed | Range: x1.25 | 7.50% |
| Strong | Damage: x1.2 | 7% | |
| Impatient | 25% chance to self-upgrade every wave
DOES NOT give any money refunded on sell |
7% | |
| Businessman | Increases income by 25% + 2% every wave. Max 25 waves. | 4% | |
| Strong | Heroic | Damage: x1.3 Range: x1.1 |
3.75% |
| Sniper | Range: x1.3 Critical Chance: +5% Critical Damage: x1.5 |
3.50% | |
| Unique | Amplified | x2 EXP gain | 1.50% |
| Shieldbuster | Units with this trait prioritize shielded enemies and deal 2x damage to the shield per hit. | 1.50% | |
| Merchant | Allows a banner unit to bypass trading restrictions. This trait is removed once the unit is traded.
Disclaimer: the unit cannot be shiny and the unit soul cannot be broken |
1% | |
| Majestic | Damage: x1.5 Range: x1.2 Crit Chance: +5% |
0.25% | |
| Reaper | Small chance to instantly kill an enemy and reap its soul
Limits placement to 1 | ||
| Savior | Critical Chance: +20% Limits placement to 1 Doubles damage, and adds x0.75 for each placement lost Damage multiplier formula: | ||
| Gambler | High-risk, high-reward playstyle. Critical hits deal 15x damage, while non-critical hits deal 0.25x damage. Gives 10% Base Crit Chance.
Restricts to 1 placement. | ||
| High Roller |
+10 Flat Crit Rate. Gives farms a Crit Rate% chance to triple their payout and permanently increase future income by +25% (Max +250%). Otherwise, this wave's payout is halved. |
