Home/General/Status Effects
General

Status Effects

Status effects can drastically alter your gameplay style, as these effects can strengthen your towers, slow/stun the enemies, or kill bosses that are too strong for normal DPS towers to handle by using % damage.

Status Effects Introduction

Status effects can drastically alter your gameplay style, as these effects can strengthen your towers, slow/stun the enemies, or kill bosses that are too strong for normal DPS towers to handle by using % damage.

Status effects are temporary conditions that can affect towers or enemies. Below you will find a full list of every status effect in the game, including which towers can use or apply these Status Effects.

Some Noteworthy Mechanics

  • Stacking: Some effects can stack, amplifying their power and allowing them to evolve with enough stacks. Others may use a specific effect as a trigger condition.
  • Resistance: Enemies with elemental shields have the ability to negate any DoT status effect you try to apply to them.
  • Stat ceilings: Some towers cannot be buffed past a certain amount of 1 stat. For example, even though there are many range-buffing Status Effects, Broly Unleashed's range can never exceed 100.

Damage Over Time

Poisoned


Burning


Bleeding


Agony


Snake Poison


Purple Flames


Kura's Bomb


Curse


Debuffs

Chilled


Electrified


Sticky


Creepy Tentacles


Mummified


Puppet


Daze


Blue Daze


Paralysis


Suppression


Soaked


Buffs


Silverine Arms


Dragon Rage


Golden Drago's Blessing


Drago's Blessing


Lioness' Pride


Shun Shun Rikka


Nezu's Cheer


True Emperor's Aura








Evolved Effects

Some effects can be evolved if they reach a certain amount of stacks. Currently these evolutions are exclusive to Bleeding, Poisoned, Chilled and Burning.

Flash Freeze

Apply Chilled 10x on an enemy to evolve the Chilled effect into Flash Freeze. Flash Freeze stuns normal enemies for 2.5 seconds and then deals 5% of their max HP as damage. For bosses, Flash Freeze will instead apply an additional 15% speed debuff.

Lacerated

Apply Bleeding 10x on an enemy to evolve the Bleeding effect into Lacerated. Lacerated will deal 8% of lost HP as damage to the enemy per tick.

Intoxicated

Apply Poisoned 10x on an enemy to evolve the Poisoned effect into Intoxicated. Intoxicated will deal 4% of the enemy's max HP as damage to the enemy per tick.

Incinerated

Apply Burning 10x on an enemy to evolve the Burning effect into Incinerated. Incinerated will deal 6% of the health remaining as damage to the enemy per tick. (Joe (genos) and Tanjie (Evolved) are some of the best units for applying this effect)

Frostbite

When applied, stuns enemies for 2 seconds and deals 100% of display damage per tick. Bosses get a 15% speed reduction instead of a stun. (can only be applied by (Nokia White Haze)

Haemorrhage

Replaces Lacerated on hit, deals 2x displayed damage and 0.015% life drain per tick. (can only be applied by Berserk Gus and King Crimson Requiem)

Cocooned

Apply Sticky 10x on an enemy to evolve the Sticky effect into Cocooned (can only be applied by Web Head (Suit)). Cocooned will stun the enemy for 2 seconds.

Symbiote Carrier

Apply Creepy Tentacles! 10x on an enemy to evolve the Creepy Tentacles! effect into Symbiote Carrier (can only be applied by Web Head (Suit)'s Symbiote Form). Symbiote Carrier deals 50% of applied damage to max 3 nearby enemies every second.


Help improve this page

Every edit is versioned and attributed, so useful knowledge never gets lost.

Open editor →
Advertisement